It's a simple system with a whole host of world or activity describing subsystems tacked on, and you can ignore or modify them without breaking the rest of the game. I would argue that in essence, Traveller (especially Classic) is very rules light when playing, with most of the complexity either offloaded to between sessions or to player choice. T5 or MgT2e? Because other than GURPS, those are the complex ones when it comes to ships. But the best part is that you can always find a way to pop those other adventures into the PoD campaign. There are many great adventures out there for Traveller, but none, IMHO, come close to the epic campaign scale of PoD. There is so much more stuff I wish I could just start the campaign over with the new material because there was a ton of stuff that I just made up the first time around that they have fleshed out a great deal in all the supplementary books.
When they announced they were doing it over for MgT2e I actually stopped my campaign (one of the players ran a campaign) until just recently so I can get the new material, and it is worth every penny.
TRAVELLER RPG ADVENTURES FREE
I started this with my group close to 3 years ago when it was the free version for MgT1e and it was awesome then. It is well written and tells a great story.Heck, you can even toss in stuff that was published for MgT1e such as all the Borderlands subsector stuff.And since it is in the Trojan Reach you can easily add in any of the published Reach Adventures such as The Calixcuel Incident or Theories of Everything if you feel like it. This means you can throw in whatever you want whenever you want. They have also published much more in depth info about certain systems such as Pirates of Drinax: The Torpol Cluster and Pirates of Drinax: Theev which just adds to what is in the Pirates of Drinax boxed set.These are things such as Friends in Dry Places, Gods of Marduk, and Lion of Thebus. With the 2nd Edition Mongoose has been publishing additional information in the form of $5-10 PDFs on DrivethruRPG that seriously flesh out all of these smaller adventures. These jobs range from the simple such as smuggling something to the more complex, like starting a revolution. In addition to the 10 main adventures, almost every system your players stop at has a patron that needs help.
TRAVELLER RPG ADVENTURES HOW TO
It provides rules and guidelines for a campaign of piracy including how to handle pirate morale checks, encounters, fencing goods, and keeping ahead of the law. These adventures will take the players across almost the entire Trojan Reach and include everything from pirate hunting to pirating. Along the way there are 10 main adventures that can be done in any order you want except for the first and last ones. The players are hired to help bring back the Kingdom of Drinax to it's former glory.
TRAVELLER RPG ADVENTURES FULL
The Traveller Adventure has many fine parts, but there's at least one really annoying adventure involving a planet full of paperwork that's impossible to run entertainingly and is a waste of space.